Short answer: the first 1.0 gear worth crafting is the slot-expanding accessory — it raises your weapon carry limit from 3 to 6. Then settle one main weapon for your playstyle before branching out.
How 6 weapon slots unlock
1.0 expands weapon capacity through an accessory: craft the weapon holster and you can carry up to six weapons. Until then, do not sink rare materials into a fourth gun.
Weapons: what to craft first
The 13 new weapons span high-tier guns, laser swords and launchers. Settle one main weapon on your highest-tier ammo line, get the supply loop running, then expand.
Accessories: batons and mobility
The 44 new accessories include command batons that buff party Pals and mobility pieces like the air walker. Accessories unlock via schematics; the high-tier ones drop in endgame areas.
Where the numbers end
Our dataset does not include weapon stats. This page covers only behavior confirmed by the official 1.0 notes; for exact damage numbers, trust the in-game values over outdated media tables.
Weapons buff you — Pals come from the charts
Weapons and accessories upgrade the player. Team strength still comes from Pal passives and star levels: use the best-pals chart and build pages to pick your team.