Snock is Pal #163 in the Paldeck. It reaches Electricity Generation Lv.4, making it a dependable early and mid-game base worker. Its partner skill is "Charging Shell". The current Palworld 1.0 data lists 256 parent combinations that produce it; the reverse lookup page shows every combination.
While in party, the player's attacks inflict Electrical 2. (Does not stack)
Quickly discharges electricity, shocking those around it.
Generates a lightning bolt that moves forward in a line.
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.
Acts as a lightning rod, calling down thunderbolts that electrocute the surrounding area.
Charges electric energy before blasting enemies with a powerful shock.
Generates lightning strikes that travel in a straight line in all directions.
Snock's exclusive skill. Withdraws into its shell to reduce damage taken while building electric charge. Once fully charged, it discharges, damaging nearby enemies. After discharging, the Attack of this Pal's Electric skills is increased for a limited time.
Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.
This species has no guaranteed passive trait. General random traits can come from capture or breeding and are not fixed skills for this Pal.
Active skills are limited to the natural level-up learnset. Passives only include traits guaranteed for the species; the global random trait pool is not mislabeled as fixed.
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