Herbil is Pal #10 in the Paldeck. It reaches Planting Lv.1 plus Gathering Lv.1 and Transporting Lv.1, making it a dependable early and mid-game base worker. Its partner skill is "Herbil Pulse". The current Palworld 1.0 data lists 142 parent combinations that produce it; the reverse lookup page shows every combination.
While in party, Herbil uses its healing powers to restore 30–60% of the player's Hp2 when incapacitated. Cooldown shortens as the Partner Skill rank increases.
Fires a high speed blade of wind that flies straight at an enemy.
Fires a volley of hard seeds at enemies in front of it.
Generates two tornadoes on either side before launching them at an enemy.
Sends out sharp blades of air in a fan shape.
Herbil's exclusive skill. After a brief moment of preparation, charges at the enemy at high speed, finishing with a flip.
Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times.
Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack.
Summons a massive wind vortex around itself and unleashes a powerful attack.
This species has no guaranteed passive trait. General random traits can come from capture or breeding and are not fixed skills for this Pal.
Active skills are limited to the natural level-up learnset. Passives only include traits guaranteed for the species; the global random trait pool is not mislabeled as fixed.
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