Finsider Ignis is Pal #88 in the Paldeck. It reaches Kindling Lv.2 plus Watering Lv.2 and Transporting Lv.1, making it a dependable early and mid-game base worker. Its partner skill is "Ember Chamber". The current Palworld 1.0 data lists 2 parent combinations that produce it; the reverse lookup page shows every combination.
While in party, Finsider Ignis helps carry supplies, reducing the weight of weapons in your inventory by 60%. Also improves player's and Pals' Fire damage to enemy weak points by 25%. (Does not stack)
Hurls a ball of fire straight at an enemy.
Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.
Shoots flames at an enemy, dealing continuous damage.
Generates a column of water that travels in a straight line.
Finsider's exclusive skill. Draws twin water blasters from its mouth, firing six shots alternately left and right, then finishes by combining both blasters to unleash one powerful shot.
Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Erupts massive pillars of water beneath and around the enemy.
This species has no guaranteed passive trait. General random traits can come from capture or breeding and are not fixed skills for this Pal.
Active skills are limited to the natural level-up learnset. Passives only include traits guaranteed for the species; the global random trait pool is not mislabeled as fixed.
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