Bellanoir is Pal #195 in the Paldeck. It reaches Handiwork Lv.5 plus Medicine Production Lv.5 and Transporting Lv.4, making it a top pick for base work. Its partner skill is "Nightmare Iris". The current Palworld 1.0 data lists 2 parent combinations that produce it; the reverse lookup page shows every combination.
When activated, attacks targeted enemy with Nightmare Ray. When this Pal uses Nightmare Ray, it has a x1.1–2.5 damage multiplier.
Hurls an energy ball imbued with dark energy at an enemy.
Fires high-speed dark orbs in a fan shape, spreading as they travel.
Fires off dark energy that homes in on an enemy.
Fires three balls of malice that relentlessly pursue an enemy.
Creates a giant ball of darkness and hurls it at an enemy.
Generates several dark vortexes around the enemy.
Bellanoir's exclusive skill. Disappears suddenly, then reappears while firing a barrage of beams.
Fires a menacing ball of dark energy that pursues enemies.
This species has no guaranteed passive trait. General random traits can come from capture or breeding and are not fixed skills for this Pal.
Active skills are limited to the natural level-up learnset. Passives only include traits guaranteed for the species; the global random trait pool is not mislabeled as fixed.
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