Azurmane is Pal #161 in the Paldeck. It reaches Electricity Generation Lv.5, making it a top pick for base work. Its partner skill is "Plasma Dash". The current Palworld 1.0 data lists 220 parent combinations that produce it; the reverse lookup page shows every combination.
Can be ridden. Grants Air Dash, to move at even higher speeds. Dash speed improves and cooldown shortens with Partner Skill rank.
Releases lightning orbs in a fan shape, spreading as they travel.
Quickly discharges electricity, shocking those around it.
Generates a lightning bolt that moves forward in a line.
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.
Generates lightning strikes that travel in a straight line in all directions.
Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.
Azurmane's exclusive skill. Cloaks the body in lightning and performs a high-speed charge toward the enemy.
Azurmane's exclusive skill. Moves with the speed of lightning, engulfing everything in its path.
Generates a huge tornado of lightning that moves slowly towards the enemy.
This species has no guaranteed passive trait. General random traits can come from capture or breeding and are not fixed skills for this Pal.
Active skills are limited to the natural level-up learnset. Passives only include traits guaranteed for the species; the global random trait pool is not mislabeled as fixed.
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